Architectural SyncVirelia[v5.7.0]//Lumen_Active
Flagship Project
VIRELIA
In Development

VIRELIA

Open World — Unreal Engine 5.7

A living open world forged with Lumen global illumination, Nanite micro-geometry, and Chaos physics. 57+ hand-crafted levels. An AI-driven ecosystem that never repeats.

Playtest Hub
See The Level Atlas
North Ridge
North Ridge
Canopy Pass
Canopy Pass
Transit Spine
Transit Spine
Ash Orchard
Ash Orchard
System_Deep_Scan // VIRELIA_09

Project Virelia // Archive

Architectural sync pipeline. High-frequency material verification. Unreal Engine 5.7 Native.

Project Virelia Detailed
Surface Rendering

Nanite Stream v2.1

1.2B Instanced Clusters

Lighting Compute

Lumen (HW-Accel)

0.6ms Response Latency

Spatial Processing

Chaos Physics

Deterministic Real-time

LAT_40.7128 // LONG_-74.0060 // ELEV_92M
Virelia // Spatial Atlas

Real-Time
Worlds_

8 environments. Unreal Engine 5.7. Lumen, Nanite, Chaos.

Full Showcase
Obsidian Valley
Environment
01

Nanite and Lumen rendering

Asset_01
Obsidian Valley
Pulse Corridor
Interior
02

Volumetric fog

Asset_02
Pulse Corridor
Crown District
Exterior
03

Industrial urban biome

Asset_03
Crown District
Nocturne Basin
Cinematic
04

Temporal AA upscaling

Asset_04
Nocturne Basin
Steel Bloom
Landscape
05

GPU-driven foliage

Asset_05
Steel Bloom
Shardline
Arena
06

Chaos physics destruction

Asset_06
Shardline
Prism Forge
Architecture
07

Modular structure system

Asset_07
Prism Forge
Ghost Arc
Skyline
08

Atmospheric perspective

Asset_08
Ghost Arc
08 Shots
Pookie AI // 6 Universal Synthesis Lanes

Intelligence
on demand.

Six specialized lanes for architecture, code, visual synthesis, and diagnostics merged into one premium AI surface.

Reasoning

Universe Architect

Open

Systems design, and big-picture technical direction.

Synthesis

AI Coder

Open

Gameplay code and implementation-ready outputs.

Visual

Vision Ocular

Open

Nemotron-powered visual inspection and synthesis.

Asset Gen

Creative Forge

Open

High-fidelity UI assets and 3D primitives.

Sync

Vector Retrieval

Open

Recursive search synapse for deep registry retrieval.

Diagnostic

Aether Engine

Open

Telemetry, diagnostics, and performance tracking.

Launch Architect
Open Coder
253BParameter Apex
<12msResponse Latency
200KContext Window
99.9%Uptime
Studio Registry // Browser Edge

Browser
Games_

Industrial-grade simulation and mechanics playable directly in your browser. No installs. Pure experience.

Enter Portal
PLAYER X
PLAYER O
Elite Binary Engine v3.4
Platinum Grade
◉
PLAYABLE

Tic Tac Toe

Neural Mind · Classic Duel

Battle a shaming AI opponent across adaptive board sizes. Built-in AI difficulty scaling.

2-PlayerAITurn-based
Neon Velocity
◈
FAST

Neon Velocity

Speed Protocol

High-speed neon circuit racing with procedural track generation.

Racing3D
Cyber Strike
◆
INTENSE

Cyber Strike

Arena Combat

Intense 3D first-person arena shooter with wave-based enemy AI.

FPSSurvival
Star Vanguard
✦
EPIC

Star Vanguard

Deep Space

Immersive space combat simulator with dynamic starfields.

SpaceSim
Neon Ascent
▲
FLOW

Neon Ascent

Parkour · 3D

Precision 3D parkour climbing through procedurally generated infrastructure.

ParkourPlatform
Shadow Strike
◐
PRECISE

Shadow Strike

Fighting Arena

Hyper-stylized 2D fighting arena frame-precise input handling.

FightingCombo
Instant Execution
Encrypted Saves
High Fidelity
WebAssembly Core
Studio Core

What We
Build With_

Four pillars that separate a game from a living, breathing world.

01
Core Engine
5.7
UE ver.

Unreal Engine 5.7

Lumen global illumination, Nanite micro-geometry, and PCG terrain that generates itself. Our worlds don't run on scenes — they breathe.

02
World Physics
100%
Procedural

Real-World Physics

Every asset carries real mass, friction, and inertia through Chaos physics. Destruction is procedural. The environment fights back.

03
Agentic Systems
0
Scripted

AI-Driven NPCs

Neural behaviour trees and in-context reasoning give NPCs temporal memory and emergent decision-making. No scripted sequences.

04
Visual Fidelity
4K
Resolution

Cinematic Rendering

Ray-traced reflections, shadows, and ambient occlusion. We shoot our game like a film and play it in real-time at 120fps.

POOKIE STUDIOS ✦ GAME STUDIO ✦ UNREAL ENGINE 5.7 ✦ LUMEN & NANITE ✦ WE FORGE WORLDS ✦ 4K // 120FPS ✦ POOKIE STUDIOS ✦ GAME STUDIO ✦ UNREAL ENGINE 5.7 ✦ LUMEN & NANITE ✦ WE FORGE WORLDS ✦ 4K // 120FPS ✦ POOKIE STUDIOS ✦ GAME STUDIO ✦ UNREAL ENGINE 5.7 ✦ LUMEN & NANITE ✦ WE FORGE WORLDS ✦ 4K // 120FPS ✦ POOKIE STUDIOS ✦ GAME STUDIO ✦ UNREAL ENGINE 5.7 ✦ LUMEN & NANITE ✦ WE FORGE WORLDS ✦ 4K // 120FPS ✦
0+Levels Built
0fpsTarget Frame Rate
0KResolution
0Studio Founded
Our Capabilities
Pookie Studios World Showcase
Early Access Open

Enter The

Simulation_

Join the Virelia waitlist. Get early access to our open world before the world does.

Join The Alpha
Explore Works
ENTER THE SIMULATION ✦ FORGE YOUR WORLD ✦ POOKIE STUDIOS ✦ 2026 ✦ GAME STUDIO ✦ ENTER THE SIMULATION ✦ FORGE YOUR WORLD ✦ POOKIE STUDIOS ✦ 2026 ✦ GAME STUDIO ✦ ENTER THE SIMULATION ✦ FORGE YOUR WORLD ✦ POOKIE STUDIOS ✦ 2026 ✦ GAME STUDIO ✦ ENTER THE SIMULATION ✦ FORGE YOUR WORLD ✦ POOKIE STUDIOS ✦ 2026 ✦ GAME STUDIO ✦
Pookie
Studios

Next-gen game studio.
Built on UE5.

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© 2026 Pookie Studios. All worlds reserved.Phase 16.0 // Obsidian
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Pookie Studios // 2026 // All Systems Operational